Beary Scary [short animation]
A 30-second short animation created in collaboration with DreamWorks Animation at Texas A&M University during the course of 10 weeks over the summer in 2012.
Worked as Surfacing and Lighting Lead in a team of four other people. Each member of the team was expected to touch every area of the pipeline. As a lead, I was responsible for delegating tasks to my members and maintaining the level of quality in the work done for surfacing and lighting.
- Gathered reference images and created environment & character look boards.
- Created look development light rig for team members to use for surfacing.
- Created a procedural metal material that was used and modified for other metal surfaces.
- Surfaced the terrarium, bear, lamp, walls, pipes, stools, paper & posters, gears, toy bear, and light bulb. Cleaned and optimized textures for all other models.
- Painted two concept art pieces for lighting reference.
- Created lighting rigs for team members to import and use within the shot that they are assigned to light. Personally lit shots 1, 4, 6, and 8 out of a total of 9 shots.
- Rendered shots I was responsible for and composited them using Houdini.
- Set up, lit, rendered, and composited the credit sequence.
- Created storyboard and animatic.
- Modeled major assets including the terrarium, gummy bear, lamp, light bulb, and toy bear. Fixed, cleaned, and UV unwrapped all other models.
- Did the rough animation for shots 2 and 8.
Software used: Maya, Photoshop, Renderman, slim, and Houdini
Sleddin [short animation]
A 2-minute short animation directed by John Pettingill at Texas A&M University. I was asked to be the lighting lead for a team of five other lighters later in production and served a Producer role to assist John in management. Completed early March 2013.
- Consulted with the director about the lighting design among scheduling and setting deadlines.
- Maintained spreadsheet to keep track of progress.
- Delegated tasks and shots to other lighters on the team.
- Created lighting key paintovers for shots 25 and 32.
- Personally lit and rendered shots 1, 11, 14, 25, 27, and 35 out of a total of 29 shots.
Software used: Maya, Photoshop, Renderman, slim, and Houdini.